KISS is an acronym for “Keep it simple, stupid” principle centered leadership pdf a design principle noted by the U. The term “KISS principle” was in popular use by 1970. Variations on the phrase include “Keep it Simple, Silly”, “keep it short and simple”, “keep it simple and straightforward” and “keep it small and simple”. The principle is best exemplified by the story of Johnson handing a team of design engineers a handful of tools, with the challenge that the jet aircraft they were designing must be repairable by an average mechanic in the field under combat conditions with only these tools.
Hence, the “stupid” refers to the relationship between the way things break and the sophistication available to repair them. The acronym has been used by many in the U.
Navy and United States Air Force, and the field of software development. The principle most likely finds its origins in similar minimalist concepts, such as Occam’s razor, Leonardo da Vinci’s “Simplicity is the ultimate sophistication”, Mies Van Der Rohe’s “Less is more”, Bjarne Stroustrup’s “Make Simple Tasks Simple! Antoine de Saint Exupéry’s “It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away”.
Colin Chapman, the founder of Lotus Cars, urged his designers to “Simplify, then add lightness”. Heath Robinson machines and Rube Goldberg’s machines, intentionally overly-complex solutions to simple tasks or problems, are humorous examples of “non-KISS” solutions.
Also Shakespeare’s “Brevity is the soul of wit”. A variant — “Make everything as simple as possible, but not simpler” — is attributed to Albert Einstein, although this may be an editor’s paraphrase of a lecture he gave.
A variant used in marketing is “keep it simple and straightforward”. Master animator Richard Williams explains the KISS principle in his book The Animator’s Survival Kit, and Disney’s Nine Old Men write about it in Disney Animation: The Illusion of Life, a considerable work of the genre.
The problem faced is that inexperienced animators may “over-animate” in their works, that is, a character may move too much and do too much. Williams urges animators to “KISS”. This article is based on material taken from the Free On-line Dictionary of Computing prior to 1 November 2008 and incorporated under the “relicensing” terms of the GFDL, version 1.